From Voice ~ Topics: ethics, professional development

In Search of Ethics in Graphic Design

I went looking for evidence of graphic design ethics and didn’t find much. Well, that’s not entirely true. When I “Googled” the subject I did find the kind of things I expected, such as graduate-level design seminar courses and undergraduate-level professional practices courses that touch on ethical issues. I also found groups of practitioners and educators creating projects where they’ve used graphic design as an instrument of social change with very positive results. All of these things are worthwhile initiatives, and, by all means, let’s keep them going.

I’m also happy to report that I found some other, very positive efforts out there. The “Design Inquiry” symposium recently hosted by the Maine College of Art gave participants a rare opportunity to dig deeply into the issues surrounding our roles as persuasive communicators in consumer culture. There are also many initiatives to educate designers to their effect on the earth’s ecosystem, including an excellent publication by the AIGA that clarifies many of the misunderstandings concerning more sustainable production practices.

I also came across the speech delivered by Milton Glaser at the AIGA 2002 Voice Conference, where he notes that, “In the new AIGA’s code of ethics there is a significant amount of useful information about appropriate behaviour towards clients and other designers, but not a word about a designer’s relationship to the public.” Likewise, in an interview conducted by Martin C. Pedersen, Glaser had this to say in response to a question about the way design is currently taught: “I would change the perception of the purpose of design that is deeply embedded in design education. Because it’s linked to art, design is often taught as a means of expressing yourself. So you see with students, particularly young people, they come out with no idea that there is an audience. The first thing I try to teach them in class is you start with the audience. If you don’t know who you’re talking to, you can’t talk to anybody.”

Somewhat tellingly, I didn’t find much else that acknowledges our profession’s responsibilities to audience members or users, specifically those who experience the work we create on a daily basis. AIGA has embraced the concept of “experience design,” which by its very nature requires the involvement of audiences and users in the design process. AIGA has also published the Design Business and Ethics series that addresses a number of topics including “Business and ethical expectations for professional designers,” which is referred to above. However, a quick look makes it clear (as Glaser asserts) that our responsibilities to audience members and users has not been substantially addressed in what is otherwise a very well-considered effort.

There is certainly nothing wrong with protecting our professional interests and the interests of our clients, and you'll find content to that effect in most statements of ethical practices created by designer organizations around the world. However, I would argue that our single, most significant contribution to society would be to make sure that the communications we create are actually useful to those for whom they're intended—and that this concern must be elevated to the same level of importance as those previously discussed.


Many of us are quite familiar with the concepts of “audience-centered” or “user-centered” design, but how many of us can honestly claim to routinely include users or audience members in our process of design? While there are clearly segments of our profession that do practice in a more inclusive fashion, the majority of us do not—and that is, to my mind, where our greatest ethical failure as a profession currently lies.

The client’s desire for profits, and our desire for visual sophistication (and peer recognition) should come after the needs of our audiences and users have been met. By putting our “constituents” first—and ourselves last—we might be able to create a more significant ethical model for our profession to pursue. Further efforts to promote environmental responsibility and to employ graphic design as a means of social change are certainly desirable, but so are more effective everyday messages that the majority of us create.

So, in an attempt to address the issue raised, I’ve taken the entirely presumptuous step of creating language that outlines our responsibilities to audience members and users. I envision this text as an addition to the AIGA’s existing publication on ethics, which currently includes sections concerning our responsibilities to the profession and our clients. Therefore, I ask the following questions to you, my professional colleagues: What do you think of the sentiments expressed below? Is it necessary for us to have such text included in our code of ethics? Are you willing to join the discussion and help this initiative progress from this point? In the spirit of inclusive design, I personally invite you participate and add your voice to this important topic.

Finally, please note that the fourth and fifth statements below are adapted from the existing Professional Code of Ethics authored by ICSID, the International Council of Societies of Industrial Design. As well, the sixth statement is adapted from the Code of Ethics for Professional Communicators created by IABC, the International Association of Business Communicators. Of the many professional codes of ethics referenced in the process of writing this article, these two groups were among the few to include significant statements concerning their responsibilities to the public.

The Designer’s Responsibility to Audience Members and Users

  • Designers must recognize the need to include audience members and users whenever possible in the process of developing effective communications and to act as an advocate for their concerns to the client.
  • The Designer’s main concern must be to create communications that are helpful to audiences and users and that meet their needs with dignity and respect. Any communication created by a designer that intentionally misleads or confuses must be viewed as a negative reflection on the profession as a whole.
  • Designers must not knowingly use information obtained from audience members or users in an unethical manner so as to produce communications that are unduly manipulative or harmful in their effect.
  • Designers must advocate and thoughtfully consider the needs of all potential audiences and users, particularly those with limited abilities such as the elderly and physically challenged.
  • Designers must recognize that their work contributes to the wellbeing of the general public, particularly in regard to health and safety and must not consciously act in a manner contradictory to this wellbeing.
  • Designers uphold the credibility and dignity of their profession by practicing honest, candid and timely communication and by fostering the free flow of essential information in accord with the public interest.

 

To conclude, just having such a statement that we may agree with is not enough. We must now actually do something to improve the current situation. We must develop a sustained dialog with those who experience the fruits of our labors, and recognize that their needs are more important than our own.

About the Author: Paul Nini is an Associate Professor in the Department of Design at Ohio State University, where he also serves as Graduate Studies Chairperson and Coordinator of the undergraduate Visual Communication Design program. His writings have appeared in a variety of publications, and he has presented at numerous national and international design and education conferences.

  1. link to this comment by Christine Wisnieski Mon Aug 23, 2004

    Paul,

    I found what you wrote very interesting!

    I am finishing my graduate thesis at in design and that is exactly what I am discussing. I too had a difficult time finding any information on ethics in design.

    My thesis concentrates on defining the role of designers in society. I have found Jean-Paul Sarte's take on Existentialism to be quite relevant and interesting.

    It is good to find that others are thinking the same way!

    Thanks.
    Christine Wisnieski

  2. link to this comment by colombene Tue Aug 31, 2004

    I think these sentiments are naive and silly. Sorry! But there are just so many kinds of design and communication and so many kinds of people and the bottom line is just choose clients you are compatible with, whose products, services, messages you are comfortable with and who will listen to and respect your approach. It's like a relationship. You might have some ideals of what it should be, but there are other people involved - people paying you to give them what they want. The trick is to pick the right people, not foist your ideals on everyone willing to pay you.

    But in general I think arguments about ethics and design have been pretty naive and divorced from reality, though not in the way most people bring up. It just seems people have never actually tried any of the things they advocate preferring to draw up manifestos in the safety of their own laptop. I only suspect this since I've tried working for non-profits and the public sector and a lot of issues come up that I've never seen addressed - idealogical issues, practical issues. Things that make such choices very gray and not as clear-cut as they are presented.

    I just think people (including designers and clients) are so different and have such different philosophies, abilities, strengths, morals, and goals in life that I always react against designers' (chronic organizers) attempts to calcify rules and designations and certifications as, well, quaintly modernist.

  3. link to this comment by Paul Nini Thu Sep 02, 2004

    While I don't disagree with Columbene's comments that one must carefully choose clients, products, and services with which to work -- and that we should not create messages that we find personally uncomfortable -- I'm afraid the main point of the article has been missed. Specifically, that we owe it to those on the receiving end of our work to include them in the process, and to allow them to have input concerning what is ultimately for their use.

    This approach requires a view of design as an activity primarily meant to solve problems for people, and not as something geared only toward artistic expression. Simply put, the emphasis should be on those for whom the communication exists, and not on ourselves.

    I also strongly object to the suggestion that I may be one of those people who "have never actually tried any of the things they advocate." In fact, I have successfully practiced user-centered design for a number of years, and my students at Ohio State routinely work with users and audience members to create highly effective communications that are very much grounded in practical reality.

    It seems obvious that this article is not the place to detail the specific techniques used in the approach that I'm advocating, but I have written on this subject in the past, and will continue to do so. I have recently completed a paper for the upcoming AIGA Future History education conference that explains this approach, and I would be happy to share it with any one that wishes to e-mail me to request a copy.

    It also seems much too easy to throw out the "quaintly modernist" comment as a way to dismiss the article. While modernism's didactic approach to form-making clearly has it's problems, I fail to see how advocating that we work with users and audience members relates to that particular issue. In fact, input from users and audience members often leads designers to create work with more visual variety, as the form must be customized to the needs of those experiencing the communication.

    I would challenge Columbene to move beyond a view of design that I would consider to be somewhat outdated and out of touch. The profession is growing out of it's self-centered period -- much like many of us do as we mature as individuals. We are now moving toward a period of attempting to have our work contribute to our society in a more substantial manner -- and that is something well worth our consideration, and is an important topic of discussion.

  4. link to this comment by paul nini Fri Sep 03, 2004

    Columbene, thank you for your clarification. It helps me understand your points much better (and anyone else reading too, I imagine). Again, I don't disagree with the majority of what your saying -- the world is definitely a messy and complex place, and there's no one way of going about dealing with it as a designer.

    But I don't think that the failure of modernist thought and it's various manifestos (many of which were obviously very naive) means that there is nothing that we as a profession can agree on -- in principal at least. If we don't have principals that many of us try to achieve, then what do we have? I personally feel that our profession and the public we serve deserve at least that from us.

    How we define the "profession" is also important, as you've pointed out. I go by the basic idea that graphic designers primarily work with informative communications, and that advertising designers tend to deal with persuasion (obviously there are also many cases where both come into play). My experience is with graphic design, and I certainly can't represent all of the potential activities in that one field -- but neither can any individual.

    I do know, however, that the type of approach that I've described works very well with the majority of information that users deal with on a daily basis -- such interactive media, architectural signage and wayfinding systems, and the many printed materials where clear organization of visual content and typographic hierarchy are critical to understanding. My point is that these kind of things definitely benefit from the input of those who will (or must) use them.

    Are there many other kinds of designed communications where user input isn't particularly necessary? Sure, like album covers, for instance, using your example. Obviously the designer has to recognize what type of project would benefit from involving users, and those that would not.

    But what about the textbooks used in our schools, as another example -- which are often quite ineffective? Certainly understanding how students actually use these texts and designing them to make them more usable in that context is worthwhile, isn't it? That's the kind of thing I'm advocating -- an inclusive approach to design with projects where the results would clearly benefit the public.

    I also completely understand that not everyone is interested in what I'm describing, and that they will make their personal choices as to how to practice. I have no desire to tell people what to do -- I just wish to suggest that we can take our responsibility to the public more seriously.

    Anyhow, I've gone on too much again, and I hope this makes my viewpoint clearer. And thank you for your willingness to comment -- I very much appreciate the dialogue.

  5. link to this comment by Megan Prusynski Wed Sep 15, 2004

    I found this article (and the comments following it) to be very interesting and helpful to my BFA thesis on design and activism. I have been interested in socially responsible design for a couple years now, and I haven't come across as much information as I was expecting to find on the subject.

    I find your outlook to be very optimistic, and I too hope that the design profession steers itself towards higher standards and ideals and that designers take more active roles as citizens. I am constantly amazed at the power of design to do both good and evil, and it seems to me that designers, as the crafters of images and the mediators between producers and consumers, have an inherent responsibility to the public they communicate with.

    I also agree that each designer must choose for him or herself which projects to persue, which clients to work for, and what kind of work to do. Designers should feel good about what they do. But designers should also realize that the power of visual communication must be used responsibly. This is why involving users in the design process is so important.

    Thanks for your insightful essay, Paul. And thanks to those willing to participate in the dialogue. I'll look for more work from you and others discussing socially responsible design practices in my thesis research.

  6. link to this comment by Kristin Wed Nov 10, 2004

    I also found this article very helpful in directing me to my decision for my thesis, I am a senior in the Graphic Design Program at Arizona State University.
    If anyone has knowledge of other sources on this topic I would love an e-mail thank you Kristyilb@hotmail.com I am interested in design ethics, designer's responsibilities to their audience and the importance of clarity and understandability in design such as in way finding, and directions.

  7. link to this comment by Erica Nooney Fri Nov 26, 2004

    Hey--

    I find it reassuring and astounding that these thoughts are finally being considered in an open forum. I got my BFA in graphic design a year ago, but abandoned practice in order to get a Masters in cultural studies--I could never shake the feeling that there was something manipulative and corrupt in the pratical pursuit of design (since the main occupational outlet for our major is in advertising and promotions). I have taken a relatively violent stance about design--I am doing research about how design is related to false consciousness and the production of ideology.

    This is beyond just choosing the right clients and being aware of our audience. I think we need to consider how we build our audience, from birth until death, into a complete psychological entrapment of the consumer. Perhaps I'm too far flung--I definately know I am far outside the sector of reality, but I can't help but believe this dialogue must be had.

    The fact is that it is not enough to throw these ideas and sentiments on a website. We need to start talking to each other--I am thrilled to read that almost all the other posters are students. We need to unite, to have joined discourse. Who else is going to lead this call beside us? It's time for us to get together and start talking about what we can do, together.

    Email me--nooney@ksu.edu

    I want to hear from all of you.

  8. link to this comment by Matthew Stanford Wed Jan 05, 2005

    I understand those who suggest that persuasive communication is manipulative and ultimately does a disservice to society. I believe omitted information is just as important as that which is included.

    However, is this tendency to omit information exclusive to visual communications? For instance, is it not true that this same concept is carried out on a different magnitude when one interviews for a new job? How common would it be for a person being interviewed to admit that he/she "hates Mondays"? At an interview, you put your best foot forward and minimize the emphasis on negative charactaristics. This is also true with persuasive communications.

    While blatant dishonesty in advertising does exist (which I doubt anyone will deny), I wholeheartedly disagree with the notion that the whole industry is corrupt and fueled by manipulation.

  9. link to this comment by Karthik Mon Sep 25, 2006

    I liked the sentiments expressed in the article. All the designers will defenitely think strongly about it.

    The issue of ethics is one which faces the designer at every step of the way. But is it really practical in today's world when the client's money calls the shots in the creative process. After all, aren't we using our skills to fill our stomachs, feed our families and run our houses ?

    Till the time we have designers taking a stand the world over together and making the clients think, this issue will be just a debate and nothing else.

    Yes, we can try to practice it. But, eventually as we bow down to the business aspect of the creative business we will lose our way. Or we will be forced to.

    Let us continue trying and hope for the best.

  10. link to this comment by beginning to catch on Wed Mar 21, 2007

    In a world of absolute contrast one would hope to only take clients we see to be beneficial to the societal whole. Designers could unite in mind and profit to find ways to bring light on unwanted clients who’s public informing intention is well below admirable. Hmmm….. but the grey areas of life make the grand picture much more whole. Could the alternative to this polarized view of design be to show only the positive aspects of clients in our design and speak to our audience of the negative potential of our profession? This may serve as a means to bring light and (hopefully) neutralize negative potentials while at the same time keeping the money moving.

  11. link to this comment by Mary Koster Sat Jun 09, 2007

    Thanks for posting such an interesting article and to all who have followed up with comments. I am a returning student (and have practiced Graphic Design for over a decade now) and agree that ethics does have a place in design, and ignoring the end user by choice or just not considering them can only harm our community and give our audiences the wrong impression of designers as a whole. What I find most intriguing in my studies to pursue my Bachelors In Design is that my ethics course (the course that has brought me here looking for this information) is tying in ethics to design and being an artist. It's wonderful to have courses in school and see how they can apply to the real world. It makes us students of design ask ourselves how our choices affect others in the designs we create. Getting a dialogue going on this topic is very important and I truly believe in communication and a basic code of ethics to benefit us all. I'm still researching this topic, but so far, this article here has been useful in my ethical writings.

  12. link to this comment by Ethically Designing Tue Jun 12, 2007

    I find it a bit sad that there is such a lack of professional discourse on this subject. My sentiments lie with Ms. Nooney in that I believe that graphic design can be a bit manipulative, for all the wrong reasons, as well as looking at how we end up constantly needing to buy, buy, buy. Design needs to be socially conscious because it has a huge impact on what others do. Graphic design has been an enormous force in almost all cultures across all eras; some projects have had horrific results (Nazi propaganda, for example). However, I also believe that being a graphic designer can, and should, be a noble profession.

    I have a hard time with just accepting clients you gel with as a way to keep a clear conscience. As designers, we often educate our clients on the intricacies of composition or the best practices for user accessible sites. Along this same vein, we should educate our clients on the ethics of a certain project. And, if things start to cross our moral line, we have to be able to stand up for our values. I know it's much easier said than done, especially with families and a mortgage, but we have to begin valuing ourselves as something more than design monkeys.

  13. link to this comment by OC Graphic Design Thu Jun 14, 2007

    "While blatant dishonesty in advertising does exist (which I doubt anyone will deny), I wholeheartedly disagree with the notion that the whole industry is corrupt and fueled by manipulation."

    I agree that there is always a small percentage who give the majority of people in that and the graphic design industry a bad rep.

    Sarah

  14. link to this comment by Joseph Grillo Thu Feb 21, 2008

    As a student, I am often afraid that once I get into the real world of design my freedom to express my idealistic philosophies will vanish and I will be left with nothing to do but the work that comes to me.

    In the real world of everyday design, how are designers supposed to stand up for their ethical beliefs and still make a buck? From what I have notices, the companies that are supporting the good of america tend to be small, ill funded and not too worried about design. This worries me because if the companies that are pour their money into design are not generally socially conscious, then how will anything change in a positive way?

    I understand what the article is saying about the user being the focus of the design. And I agree that this is the best and most effective way to design. But it seems as if this sort of ethical sentiment is created to protect the design entity from the bombardment of (I know photoshop too)ers.

    But I don't think that all design ethic should be stuffed into the genre of business or design credibility. While designers do need to protect themselves from being sold short and not taken seriously, I also believe that design ethics should encompass real issues that our state, country, or world is dealing with.

    While in school I have heard so much about how effective and powerful design can be. If it is so powerful and effective then why are there not discussions and collaborations to make brainstorm how design can make the world a better place?

    perhaps as individuals this topic seems daunting and unreal when faced with the reality and everyday practice of most designers, but as a community I think there can be a huge change. Just look at the environmental trend that has had a huge impact on design, its great but I don' think it should end there.

    Im currently doing my degree project on the sujbect and if anyone has any ideas of feedback I would love the help.

    Jgrillo@risd.edu

  15. link to this comment by Heather Tue Mar 04, 2008

    I work in advertising. In regard to my field, I have an extensive understanding of codes of ethics through both academic and professional research. It seems that any and every advertising agency today has a published code, no matter the size of the business, and all the national and international advertising organizations have published codes which are relied upon as standard operating procedures when conducting business. For advertisers, codes of ethics are established in part to protect clients and consumers, but more so to protect the business.
    What I find most interesting about Paul’s observations and research are how codes of ethics for graphic designers are nearly non-existent, especially outside the realm of academia. And, of the few ethical codes Paul was able to find during his research, the structure of the codes more closely resembles a personal moral code for designers to follow than an ethical one. The focus is “the designer’s responsibility to audience members and users,” by creating useful communication and involving these two groups whenever and as often as possible. In advertising, the focus is to avoid producing a campaign that could cause harm to the audience in order to avoid unnecessary lawsuits. Not strictly for the benefit of those who will receive the message.
    I find it quite curious that, in the field of design, codes of ethics are not more prevalent. I wonder if that is because designers are more focused on the content of their work and how it will be received by an audience than the business function their work fulfills. Or, if design is not as closely related to advertising as I’ve always thought? Perhaps the advertisers are the corporate powers driving commerce while the designers who work for them are the voices of reason and empathy with clients and audiences? Either way, I’m half tempted to call a moral code in a professional field a naïve path to follow, but I admire so much the integrity it inspires.

  16. link to this comment by Diana Berno Tue Mar 04, 2008

    You introduce your point by referencing Milton Glaser’s view on design education, “The first thing I try to teach them in class is you start with the audience. If you don’t know who you’re talking to, you can’t talk to anybody.” But I would also add that if you don’t know what you’re saying, then what are we listening to? Although you make your point about creating “useful” communications for our audience, the focus here should really be about the idea of talking, or communicating clearly to begin with. Truly, I believe that our largest responsibility as designers is to deliver a clear, honest message, regardless of whether an audience deems it “useful”.

    While I agree whole-heartedly that we as designers, as visual communicators, should include users/audience members in our process of designing, I don’t feel that this means it should be our overriding priority. I don’t feel that we should seek audience approval for the content of effective design or run group testing to always find the right solution. Focus groups don’t inform the designer of innovations, only of what has already been working. The judgment of an audience is not a substitute for the judgment of a designer. Design solutions shouldn’t be so arbitrary. Of course design that considers the needs of the end-user(s) makes for an enhanced experience. But are we talking about ethics in process or content here? Are we seeking guidelines for our approach or a template for design?

    Nice, “useful” design is not the fix-it-all prescription for effective communication. Positive response doesn’t always validate design as being good. Not to sound too clichéd, but sometimes the truth hurts. Sometimes our role is to make the audience rethink its actions through propaganda, make them angry about a disservice through guerilla marketing or simply to bring awareness about an uncomfortable topic like AIDS/HIV. And when regarding our role as effective communicators, sometimes our methods need to be dirty. Isn’t our responsibility to be honest and candid with our communications rather than preoccupy ourselves with its content (which should be determined by the message itself)? Our onus as designers is to communicate a message that can be clearly understood, without predetermination of its execution.

  17. link to this comment by C'zar Tue Mar 18, 2008

    The code of ethics in advertising and design might differ in perspective nevertheless; both fields follow its own path. Advertising is a more confined field with more business attributes while design is in a looser atmosphere.

    I do agree with Paul’s observation that graphic designer do not follow the norms of the community, yet, the designers do follow some kind of codes to keep in the graphic design prospering. Although codes of ethics and moral codes are not the same a codes of ethics could not be in existence with out moral codes. I think that either codes, if followed correctly, can prevent lawsuits and to benefit the consumer.

  18. link to this comment by Lee Whitmarsh Tue Mar 18, 2008

    I agree with Ms. Berno that we should take care in the weight put on the inclusion of the audience or user into the determination of successful design. Too heavy in this area and projects begin to take on the dreaded qualities of design by committee; watering down communication, loosing originality and clarity. Thus erasing the nuances clients hire designers to convey.
    Another point of difference I have with Mr. Nini is the want to exclude communication that causes confusion and the negative light he feels should be put on it. Confusion should not be always seen as a negative. Many times confusion is the first response from an audience that is confronted with a new concept. Confusion can cause the audience to pause and revisit a previously held idea or belief, then take the first step towards embracing a new point of view or grasping a deeper or different understanding than previously held. This hardly defines a negative, in many instances, becomes the goal.

  19. link to this comment by Lindsey Fournier Sat Apr 19, 2008

    Designing work that will be hung in public places, for many people of different races, cultures and backgrounds to see is an enormous responsibility that shouldn’t be taken lightly. The message one puts across in an ad, public awareness piece, or any other communicative piece of work has the ability to sway opinions drastically. This is why every designer has an moral obligation when they create and produce something that will be seen by the masses.
    Even though every designer must be aware of the ramifications a piece of work might hold, that does not mean that there should be limits on what a designer should be allowed to do. It all comes down to that specific person’s view on what is morally acceptable. Everyone has an opinion about everything and each voice, no matter how great or terrible has the right to be heard. For example, some designers completely disagree with the idea of corporate America and would utterly refuse to ever work for companies like Coca-Cola or Nike. Other’s do not feel strongly on the issue and would be glad to take on such a large client. Each designer has the right to play by their rules.
    The methods for which communication is made should in no way be censored either. In the United States there is a big problem with censoring nudity, swear words, and the marketing of certain products to younger demographics that does not exist in many other countries. Censoring these things is seen as both completely necessary and absolutely ridiculous and we as designers have the right to choose to abide by the restrictions pinned on us or to completely obliterate them. When thinking about this idea one really must ask themselves how impactful a piece might be because of this, and will it be so in a great or terrible way. These are the questions a designer has to think about when designing for particular clients. One’s own moral standards must be the only standard when choosing what is right in one’s own design decisions.
    Without this freedom in choice, all design would begin to look the same. It is those that use innovative tactics and ideas that allow design to move forward and continue to grow as an important discipline. This is the only way progress can be made. Pushing through certain barriers keeps design fresh when stagnancy is so easily obtainable by adhering to someone else’s rules and standards,
    Many designers today have formal training from universities, which allows there to be a much more knowledgeable creative group, but in the process many rules are layed down to follow. Rules in typography, layout, grid systems, imagery, negative and positive space along with many other principles are given to us to follow as a guide in the pursuit of great design. The key is that they are only guides. The real challenge is to figure out when one should and should not use them. It is not always appropriate to adhere to a strict grid. It is not always appropriate to have lots of white space. It is not always appropriate to use Helvetica. This is where the designer’s creative role plays into the equation in figuring out what is applicable and what needs a drastic overhall.
    The question, then, comes down to what takes it too far. When has the envelope been pushed too much to the point that there is utter chaos and ‘design’ ceases to exist? The truth is there is no point. Design can never be pushed to far. This is because each designer creates there own standards. Some designers may choose to create complete chaos in there work, but others will abide by the ‘design standards’ allowing there to always be a balance within the field. There will always be designers like Massimo Vignelli who adhere to strict design rules, imposed on them only by themselves, and thus allowing for a wide range of work to be put out into the world.
    The real question a designer must ask themselves is what kind of standards do I want to live and create by.

Add a Comment

AIGA encourages thoughtful, responsible discourse. Please add comments judiciously, and refrain from maligning any individual, institution or body of work.